Note
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4.3.4. Above ground state¶
-
PavedState
¶
- Requirement
Optional
- Description
Initial wetness condition on
Paved
- Configuration
If unknown, model assumes dry surfaces (acceptable as rainfall or irrigation will update these states quickly).
-
BldgsState
¶
- Requirement
Optional
- Description
Initial wetness condition on
Bldgs
- Configuration
If unknown, model assumes dry surfaces (acceptable as rainfall or irrigation will update these states quickly).
-
EveTrState
¶
- Requirement
Optional
- Description
Initial wetness condition on
EveTr
- Configuration
If unknown, model assumes dry surfaces (acceptable as rainfall or irrigation will update these states quickly).
-
DecTrState
¶
- Requirement
Optional
- Description
Initial wetness condition on
DecTr
- Configuration
If unknown, model assumes dry surfaces (acceptable as rainfall or irrigation will update these states quickly).
-
GrassState
¶
- Requirement
Optional
- Description
Initial wetness condition on
Grass
- Configuration
If unknown, model assumes dry surfaces (acceptable as rainfall or irrigation will update these states quickly).
-
BSoilState
¶
- Requirement
Optional
- Description
Initial wetness condition on
BSoil
- Configuration
If unknown, model assumes dry surfaces (acceptable as rainfall or irrigation will update these states quickly).
-
WaterState
¶
- Requirement
Optional
- Description
Initial wetness condition on
Water
- Configuration
For a large water body (e.g. river, sea, lake) set WaterState to a large value, e.g. 20000 mm; for small water bodies (e.g. ponds, fountains) set WaterState to smaller value, e.g. 1000 mm. This value must not exceed StateLimit specified in SUEWS_Water.txt . If unknown, model uses value of WaterDepth specified in SUEWS_Water.txt .